Description
| Receptor size | Diameter25*H55MM |
| Receptor lamp body material | Aluminum shell + high light lens |
| Color temperature | RGB |
| Control method | Game console joint control |
| Support induction | Yes |
| Players | Multiplayer |
| Number of games | 5 basic modes. Admins can create unlimited games free via backend. |
| Warranty | 3 years |
| After-sales service | Lifetime software support |
Activate LED Game: Touch-based Sensory Mega Laser Challenge for Team-Building Leisure
Simple Description (solution positioning)
Inspired by Activate’s Mega Laser concept—described as a “triple-threat” experience with a laser maze, glowing targets, and beam blasters—this Activate LED Game room is built to deliver fast, competitive (or cooperative) team-building games that blend leisure with physical and mental challenges.
Gameplay / How Players Play
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Objective A (Accuracy Mode): players use arcade-style blasters to shoot targets on the opposite wall for points.
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Objective B (Agility Mode): players navigate through laser beams (a laser-maze style run) to reach the goal without triggering penalties.
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Skills it trains (as positioned on the page): Agility, Speed, Precision—ideal for touch-based, sensory, high-energy sessions.
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Typical room hardware baseline (from the page): 180 straight & diagonal lasers, 3 thermal cameras, 5 arcade blasters, plus cooperative mode.
Application Scenario (where this sells best)
Indoor active-entertainment venues that want a signature Activate LED Game attraction for:
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Family entertainment centers / amusement zones (high replay value, short rounds, group-friendly)
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Corporate team-building (clear roles: shooters, spotters, runners; cooperative mode supported)
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Youth leisure & sports clubs (reaction training + movement)
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Mall pop-up “challenge rooms” (high visual impact with lasers + targets)




















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